Sunday, April 21, 2024

POST #17 READING AND GRQ – THOMPSON AND BORDWELL - FILM AND VIDEO HISTORY KATE HORSFIELD - BUSTING THE TUBE

Discussion

How much do you think mass media influences you and the world? Name some of your views that have been created by the media. How do you avoid being controlled by the media? Give examples and analogies to back up your answer.

The media has significant influence on both personal viewpoints and global society. It impacts how we perceive crucial societal issues such as race, gender, and class, frequently resulting in a shared cultural understanding that crosses boundaries. Television and film, for example, can perpetuate stereotypes, influencing public perception and behavior toward various groups or beliefs.

The concept of the "American Dream," which is frequently depicted in films and television shows as a global ideal obtainable through hard work and determination, has influenced one's personal views. This image can mask the systemic injustices that prevent many people from pursuing such chances, a subtlety that can go missing if these media messages are not critically examined.

To prevent being unduly influenced by the media, it is critical to engage with a wide range of sources and opinions. This approach is analogous to a diet: just as a balanced diet contains several food groups, a healthy media diet includes a variety of perspectives and sources. Furthermore, adopting media literacy skills—such as questioning the source of information, assessing underlying messages, and recognizing bias—can assist in navigating the complex environment of media influence without succumbing to manipulation. This critical involvement promotes a more complex knowledge of the world, reducing the media's ability to impact our perceptions and beliefs in isolation.

GRQ

1. Hans Richter, Richter
2. Ruttmann
3. Rene Clair's
4. Germaine Dulac
5. cinema pur
6. city symphony
7. "vertical" cinema
8. film lyric
9. Maya Deren 
10. Norman McLaren, McLaren
11. Brakhage
12. Bruce Conner
13. visualizing effects
14. Non-linear editing software
15. portable camera
16. Feedback








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